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7
K/DA
1
Breakout
3
Superfan
3
Spellweaver
2
Guardian
2
True Damage
2
Sentinel
Neeko
Ekko
Lillia
Akali (K/DA)
Kennen
Ahri
Kai'Sa
Seraphine
Introduction
This composition is not the strongest, but it still has very good results in general, since it is very flexible. The good thing about this composition is that by having a carry ap and another ad (in addition to several tanks) you can use almost all the items. To get the maximum potential, the ideal would be to reach level 8 as soon as possible with 50 gold to be able to get Ahri and Akali at level 2. It should be noted that there is no specific positioning, beyond positioning your tanks in front, Akali in the second line, and the other carries behind (since the K/DA squares change each game). Finally, Lulu is a very good champion to use when you don't have another one (regardless of whether you put the carry ap items on her or not).
Augments
The best augments you can have are Cybernetic and Combat Augments. Furthermore, the augments that give you items are not bad because you will have more than one tank, and the items that you may have left over from Ap or Ad can go in Seraphine or Kai'Sa. Additionally, it is important to emphasize that because of the squares of K/DA, your positioning is very limited, so any augment that needs a specific positioning, like Best Friends or Keepers, should never be take.
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Best Augments
Ascension
Big Grab Bag
Blistering Strikes
Buried Treasures I
Buried Treasures II
Buried Treasures III
Clear Mind
Cluttered Mind
Combat Caster
Crown Guarded
Cybernetic Bulk I
Cybernetic Bulk II
Cybernetic Bulk III
Cybernetic Uplink I
Cybernetic Uplink II
Cybernetic Uplink III
Final Ascension
Harmacist I
Harmacist II
Harmacist III
Healing Orbs I
Healing Orbs II
Idealism
Jeweled Lotus II
Jeweled Lotus III
Level Up!
Lucky Streak
Magic Wand
Not Today
Partial Ascension
Pumping Up I
Pumping Up II
Pumping Up III
You Have My Bow
Items
Akali with two healing items hits a very good powerspike, so apart from the Hand of Justice that give Superfan, it is highly recommended to play it with another Hand of Justice or with Bloodthirster. Akali's last item is flexible; the best are Edge of Night and Titan's Resolve, but any ad item is good. Tank items, whenever possible, go into Ekko before Neeko (except in situations of not getting ekko level 2). And, the AP items for the Ahri, the most important is the Blue Buff; the other best items are Jeweled Gauntlet and Nashor's Tooth, but any AP item is good. Other interesting items would be the Sunfire Cape since it is very good in early and reducing the healing of the enemies is very relevant, and Statikk Shiv since reducing Magic Resistance is very good (it is advisable to put this item on another unit than Ahri).
Best Items
Blue Buff
Jeweled Gauntlet
Nashor's Tooth
Bloodthirster
Hand Of Justice
Edge of Night
Titan's Resolve
Warmog's Armor
Gargoyle Stoneplate
Steadfast Heart
Sunfire Cape
Statikk Shiv
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Other Good Items
Archangel's Staff
Rabadon's Deathcap
Hextech Gunblade
Last Whisper
Giant Slayer
Guardbreaker
Bramble Vest
Dragon's Claw
Protector's Vow
Adaptive Helm
Crownguard
Ionic Spark
Early-Mid Game
To play this composition, no specific headliner or champion is required at the beginning, since the objective is to set up the strongest possible comp and push levels. You can play any good carry champion like Bard, Annie, Gnar, Kai'Sa, Katarina, Lulu or Senna; and then you play any Sentinels or Guardians throwline. Even so, the best possible start is with K/DA, because it not only gives you the projection, but also because it uses champions that you will need later. The best headliners would be first +1 K/DA , or +1 Sentinel (because you would be able to play 5 K/DA or 4 Sentinel at lvl 5).
Lvl 4 Comp
4
K/DA
2
Sentinel
Lillia
K'Sante
Evelynn
Kai'Sa
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Lvl 5 Comp
5
K/DA
2
Sentinel
Neeko
K'Sante
Lillia
Evelynn
Kai'Sa
Lvl 6 Comp
5
K/DA
3
Superfan
2
Guardian
2
True Damage
2
Sentinel
Neeko
Ekko
Lillia
Evelynn
Kennen
Kai'Sa
Late Game
Already at level 7, is when you fully direct your composition towards the final table. Here, depending on your life and how strong your table is, you can consider changing the headliner you have for one of cost 3 (which will be very likely to come out at this level), roll a little to stabilize or saving to go up to the 8 (this is the most recommended, but there are games where this will not be possible). When you reach level 8, simply roll until you have your entire table level 2, looking for the Akali +1 K/DA headliner, and if not, the Ahri +1 K/DA. It is preferible to have Akali unit headliner because the superfans give him a Hand of Justice, which is very nice.
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Lvl 7 Comp
4
Superfan
5
K/DA
3
Spellweaver
2
Guardian
2
True Damage
2
Sentinel
Neeko
Ekko
Lillia
Kennen
Ahri
Kai'Sa
Seraphine
Lvl 8 Comp
7
K/DA
1
Breakout
3
Superfan
3
Spellweaver
2
Guardian
2
True Damage
2
Sentinel
Neeko
Ekko
Lillia
Akali (K/DA)
Kennen
Ahri
Kai'Sa
Seraphine